Battle Arena feels completely separate from the 4X conquest of StarDrive 2’s main mode, and will hopefully be expanded upon in some of developer Zer0sum Games’ post-launch updates.The sheer number of things you can do in StarDrive 2 is phenomenal, especially considering DiCicco is creating it practically on his own. You are given a budget to spend on buying and customizing your ships at the start, and the money, experience, and losses you incur along the way carry over to the next mission. Battle Arena is a series of fights tied together with a story through dialogues before each mission. I felt like there must have been something hidden in one of those menus that could have helped me, but I had no idea where to start looking.The combat requires a ton of strategy, and I get the feeling the computer knows it better than I do.Outside of the main single-player mode-which creator Dan DiCicco tells me should take roughly 6-10 hours-StarDrive 2 has no multiplayer, but does feature an alternate mode called Battle Arena. I was happy to discover that if you're unenthusiastic about micromanaging absolutely everything, presets are available at every step of the way. The customization continues when you build your first ship, as its fuel tanks, weapons, armor, and more can all be swapped and upgraded at your whim.Each tile is a piece of the ship, with its own health and stats, and can be rearranged.I'm a bit overwhelmed at this point, but StarDrive 2 has a solution. You can pick traits like “Rapid Breeders,” “High-G Homeworld,” and “Eco-Friendly” for a boost, or choose negative traits like “Dumb” or “Repulsive” to gain additional points for positive ones. 7:00pm: the Enterprise and the rest of the fleet return to Crown Point. The race customization that the game begins with is a great teaser for how much choice StarDrive 2 gives you. 24 Ocean going vessels, 1 blimp, 1 space shuttle, 2 Earth Starfleet starships. During this journey it will engage any other fleets it passes, including AI player fleets and random hostiles such as pirates, sometimes resulting in it being destroyed before the player is ever even aware of its presence. The game StarDrive II had a fuel and ammunition gauge you needed to be. Once the pink wormhole manifests a small fleet will begin making its way towards player controlled worlds. After many years of conflict the United Federation had secretly formed an armada and had just attacked one of the Mindwyrm Horde's star bases and destroyed i. ![]() That’s two of the 4Xs down, and the other two, exploit and exterminate, arrive later in the form of competing races, all of whom have different traits that affect their health, production, diplomacy, aggression levels, breeding rates, spaceship damage, and more. Maybe like in others Paradox games : no more than 20 points of fleet can fight at.
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